| Normal Lit Scene with a shader applied to the three objects.
Shader changes the Alpha value of the color material depending on the lookat vector of the camera.
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A soccer ball model rendered in wireframe mode.
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| The same soccer ball rendered in wireframe mode with all of the normally obscured edges omitted.
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| The same soccer ball rendered in wireframe with "halos" around the front lines.
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| A scene rendered with fog using the OpenGL fog mode.
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| Floor texture replaced with a sinusoidal pattern using a fragment shader.
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