Normal Lit Scene with a shader applied to the three objects.  Shader changes the Alpha value of the color material depending on the lookat vector of the camera. Normal Lighting, with Object Shader
A soccer ball model rendered in wireframe mode. Soccer Ball in Wireframe Mode
The same soccer ball rendered in wireframe mode with all of the normally obscured edges omitted. Wireframe with obscured lines hidden.
The same soccer ball rendered in wireframe with "halos" around the front lines. Wireframe Mode with Haloed Lines
A scene rendered with fog using the OpenGL fog mode. Scene rendered with fog using EXP2 mode
Floor texture replaced with a sinusoidal pattern using a fragment shader. Floor with texture replaced with sinusoidal pattern